Final Fantasy XIV has Enriched my Boring Life
I started playing FFXIV ARR since last weekend. After played for few days, I feel that I have been addicted into this game while farming a lot of ffxiv gil in game.
Final Fantasy XIV: A Realm Reborn is the resulting do-over, and it’s a huge success on both PC and PlayStation 3. Beautiful, fun, and only a bit uneven in the late game, this dramatic reinvention easily establishes itself as one of the most sincere and effective apologies in gaming history.
True to Final Fantasy tradition, Masayoshi Soken's entirely new musical score is a constant pleasure, and it jumps smoothly from soothing tracks to heavy metal riffs on bosses like Titan. I also note that my character can sit down on most surfaces that looked as though they were made for sitting – a test I use to determine how much attention a world designer pays to detail. A Realm Reborn passes that test.
The main storyline is full of twists and struggles that give some meaning to the surrounding eye candy, even if at best it's little more than another tale of good struggling to overcome evil. Still, it packs some surprises. Around level 35 a shift occurs that jumpstarts the narrative into hyperdrive, and it never really loses momentum until it ends at level 50.
So far, its ambitious mix of hard-mode dungeons and raids looks to justify its subscription plan, and the challenges I've seen in the existing dungeons seem potent enough to bring me back for future content.