Jun 26 Views (821) WildStar

What is your feeling about wildstar beta

I see Wildstar bringing a whole new round of crazy to splitting end Game loot. Episode 22 of Nexus Weekly (one of my weekly habits, randomly wear pants to try to play along with the team) talked about the possible guild drama options of I see that Sword as an upgrade versus that chip really completes my better in slot strategy. It’s a great listen … even tho the magic mic is being used by someone’s granny and I got a vibe of Gerontophillia but then again I am from Portland OR so we try not to judge people too much.

Wildstar gold is the game currency of the wildstar online game, players can use the gold to buy game items and armours in game to make their charactors powerful.

While the first phase of closed beta was primarily US players, WildStar’s now choosing not to discriminate based on geographical location for choosing the second round of beta participants. The lucky ones in will get to play a new faction, aim for a slightly higher level cap of 30, and try out new features like “Mentoring.” Take a look inside for the lowdown.

And while guilds always have been the main type of social group in MMOs, we also think we can better support your various social circles in WildStar, with a feature we call "Circles". Circles are separate from guilds, but include similar features, such as private chat channels, group rosters, name tags, and so on.


So you can be a part of your hardcore raiding guild, while still keeping in touch with the Esper Mad Healz Circle, Roleplaying Circle, and "Arrested Development" Circle, all at the same time. Currently, players can be members of one guild and five circles at the same time, though of course this may change as we get feedback during beta.

We agree that guilds are a great way to form a group of like-minded people to engage with the content you most prefer in an MMO. But we all know that no player is entirely single-minded in terms of the content they want to engage in, or the types of people they want to socialize with. In addition to guilds, we're designing additional features that allow people to form guild-like social connections within a game.

Spellslingers are deadly and dangerous pistoleers, often found beyond the Fringe working as bounty hunters, bodyguards, and guns-for-hire.

Spellslingers fight with a unique style that's a lethal combination of magic, reflexes and instinct - making them some of the most feared combatants in the galaxy. By wielding specially designed mag pistols, Spellslingers manipulate arcane energy to create powerful magic sigils – greatly increasing their accuracy and infusing their projectiles with destructive power.

Along with their deadly weapons, Spellslingers also use acrobatic agility to quickly move around the battlefield - positioning themselves to inflict the most damage upon their enemies. These deadly abilities, coupled with steely-eyed resolve, make the Spellslinger a truly frightening foe in battle.

The Stalkers’ training begins with an injected serum of advanced nanotechnology. The nanites within the serum instantly create a cerebral interface that gives the Stalker access to powerful technological abilities—such as advanced stealth capabilities, optical holoprojection, and enhanced defenses. This interface also accelerates and enhances the Stalker’s physiological systems, allowing them to execute impressive physical feats and complex martial arts disciplines. These abilities, used in concert with a pair of well-balanced alloy clawblades, make the Stalker a fearsome opponent on the field of battle.

Stalkers are also masters of tactical combat. Using their neurological enhancements, they strategically control the battlefield, utilizing combat hardware such as proximity mines to maximize their kill potential in each and every encounter. Their cerebral interface also provides real-time analytical data during encounters, allowing Stalkers to energize their clawblades based on their opponents’ greatest vulnerabilities. The result? During combat, Stalkers leave a pile of corpses in their wake before silently disappearing into the shadows.

Although it is a little known fact, the technological prowess of the Stalker is owed to the Eldan themselves. When the Dominion was first established almost two-thousand years ago, the humans of planet Cassus were given a number of technological gifts from the Eldan—including a small sample labeled ‘omni-plasm’. This sample contained millions of programmable nanites—which in time became the basis of the Stalker’s technological abilities as well as the wildstar power leveling.