The Targeting and Combat of MMO Game WildStar Online
An interview has been made to Carbine studio regarding wildstar’s combat and Targeting. It is not a secret that you can obtain wildstar gold while you are doing combat, but how to make the combat and targeting work well, this is a problem that carbine must resolve.
They began taking more of a line approach to how skills hit. Suddenly combat was not about killing one monster at a time, but more about lining up all of three monsters you were fighting to get the perfect shot on all of them. This style of gameplay felt much more fun to the team and many of the player skills began to shift in that direction. Not only did damage abilities work this way, but the team began to move healing over as well.
The team mentioned right away that they have been playing a lot of games lately and some of the telegraphing abilities in combat have become much more common vs. the old point and click single target systems.
MOBAs and skillshots may have had some influence on the design they explained, but really they wanted to give players more options on how they use their skills in a better wider range. Two and a half years ago when they started on the system the PvE combat used area of effect decals to create more movement in combat.
We asked about how they are balancing ranged and melee combat. Shelton and Chris said that they have a budget system for all of the abilities in the game. Everything has a cost depending on a number of factors. Can you move while using the skill, does the skill slow you down, what is the full range, and so on. All of these factors go into the cost of a skill and they are weighed against each other.
It seems they have been working hard on this game, and after the game is launched, many players will join in to play, soon, the wildstar power leveling will become very popular cos it can save make your levels up very quick.