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As excellent as the world design is, one must, however, go into this expecting to see an MMO and not a TES game. While ESO performs admirably at introducing the Tamriel we know to the MMO environment, certain design philosophies need revising. Intractability with the world itself is an obvious casualty of the the transition, and city boulevards may end up just a tad bit wider and grander to accommodate the expected increase in the world’s population.
Even with these slight changes, I feel ESO has done an excellent job at integrating the two styles into a single game. One of the benefits of having been in the beta for such a long time is that I’ve seen how it plays out from each alliance’s perspective several times, and one of the biggest things to point out here is that there is a big discrepancy between the experience each alliance has immediately after leaving Coldharbour;
Happily your choice of character race and alliance won't limit your choice of class, so you're free to play as either a Templar, Sorcerer, Nightblade or DragonKnight regardless of whether you join the Ebonheart Pact, Aldmeri Dominion or the Daggerfall covenant. All the familiar races are present, including the cat-like Khaljit, reptilian Argonians, Elves from across the realm and brutish Orcs.
Bethesda has hired some fantastic voice talent to bring the main characters to life, with John Cleese, Michael Gambon, Kate Beckinsale, Malcolm McDowell, Lynda Carter, Bill Nighy, and Alfred Molina to name just a few, along with a huge number of other actors to voice smaller roles. Almost every NPC has something to say, which adds to the sense of immersion once you start exploring some of the larger towns and cities.